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		<p class="inheritance" translate="no"><a href="EventDispatcher.html">EventDispatcher</a> → <a href="Object3D.html">Object3D</a> → </p>
	<h1 translate="no">Camera</h1>
		<section>
			<header>
				<div class="class-description"><p>Abstract base class for cameras. This class should always be inherited
when you build a new camera.</p></div>
			</header>
			<article>
				<div class="container-overview">
					<h2>Constructor</h2>
					<h3 class="name name-method" id="Camera" translate="no">new <a href="#Camera">Camera</a><span class="signature">()</span> <span class="type-signature">(abstract) </span></h3>
					<div class="method">
						<div class="description">
							<p>Constructs a new camera.</p>
						</div>
					</div>
				</div>
				<h2 class="subsection-title">Properties</h2>
				<div class="member">
					<h3 class="name" id="coordinateSystem" translate="no">.<a href="#coordinateSystem">coordinateSystem</a><span class="type-signature"> : <a href="global.html#WebGLCoordinateSystem">WebGLCoordinateSystem</a> | <a href="global.html#WebGPUCoordinateSystem">WebGPUCoordinateSystem</a></span> </h3>
					<div class="description">
						<p>The coordinate system in which the camera is used.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="isCamera" translate="no">.<a href="#isCamera">isCamera</a><span class="type-signature"> : boolean</span> <span class="type-signature">(readonly) </span></h3>
					<div class="description">
						<p>This flag can be used for type testing.</p>
						<p>Default is <code>true</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="matrixWorldInverse" translate="no">.<a href="#matrixWorldInverse">matrixWorldInverse</a><span class="type-signature"> : <a href="Matrix4.html">Matrix4</a></span> </h3>
					<div class="description">
						<p>The inverse of the camera's world matrix.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="projectionMatrix" translate="no">.<a href="#projectionMatrix">projectionMatrix</a><span class="type-signature"> : <a href="Matrix4.html">Matrix4</a></span> </h3>
					<div class="description">
						<p>The camera's projection matrix.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="projectionMatrixInverse" translate="no">.<a href="#projectionMatrixInverse">projectionMatrixInverse</a><span class="type-signature"> : <a href="Matrix4.html">Matrix4</a></span> </h3>
					<div class="description">
						<p>The inverse of the camera's projection matrix.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="reversedDepth" translate="no">.<a href="#reversedDepth">reversedDepth</a><span class="type-signature"> : boolean</span> </h3>
					<div class="description">
						<p>The flag that indicates whether the camera uses a reversed depth buffer.</p>
						<p>Default is <code>false</code>.</p>
					</div>
				</div>
				<h2 class="subsection-title">Methods</h2>
					<h3 class="name name-method" id="getWorldDirection" translate="no">.<a href="#getWorldDirection">getWorldDirection</a><span class="signature">( target : <span class="param-type"><a href="Vector3.html">Vector3</a></span> )</span><span class="type-signature"> : <a href="Vector3.html">Vector3</a></span> </h3>
					<div class="method">
						<div class="description">
							<p>Returns a vector representing the (&quot;look&quot;) direction of the 3D object in world space.</p>
<p>This method is overwritten since cameras have a different forward vector compared to other
3D objects. A camera looks down its local, negative z-axis by default.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>target</strong>
									</td>
									<td class="description last">
										<p>The target vector the result is stored to.</p>
									</td>
								</tr>
							</tbody>
						</table>
						<dl class="details">
							<dt class="tag-overrides"><strong>Overrides:</strong> <a href="Object3D.html#getWorldDirection">Object3D#getWorldDirection</a></dt>
						</dl>
						<dl class="details">
							<dt class="tag-returns"><strong>Returns:</strong> The 3D object's direction in world space.</dt>
						</dl>
					</div>
				<h2 class="subsection-title">Source</h2>
				<p>
					<a href="https://github.com/mrdoob/three.js/blob/master/src/cameras/Camera.js" translate="no" target="_blank" rel="noopener">src/cameras/Camera.js</a>
				</p>
			</article>
		</section>
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